Game Architecture Archival
Security Research2026Research · Reverse Engineering

An educational, archival study of how a modern always-online action RPG is built: mapping the client-server boundary, identifying endpoints and protocol formats, and analyzing the Unreal Engine 4 client structure.
The work spans network traffic analysis (capture, TLS interception, protocol identification), UE4 asset and data-table study, and the design of a minimal private server to understand the request/response surface — strictly for personal, educational, non-distributed use.
It's the part of engineering I love most: taking a complex closed system and reasoning my way to a clear model of how it actually works.
UE4
Engine
Protocol
Focus
Archival
Purpose